The colour we want the item to change into (known as the texture) goes on the opposite side. You can figure out where the low texture (the zero side) goes by learning which bag triggers which item. Merging is not restricted to particular components, its based on one basic principle: if we beff a texture onto an item set where that texture doesn’t exist, it creates a merge component.Įach item is controlled by placing the appropriate style (known as the drawable) on the correct side, ie console 1 or 2 outfit, and using the right bag for the item. The Israel Bag is the primary bag for the following items, this is the item you can expect to spawn in with: Israel bag Style (drawable) Side: C2 Outfit The Classic Bag is the primary bag for the following items, this is the item you can expect to spawn in with: Male BEFF merging About parachutes: Classic Bag Style (drawable) Side: C1 Outfit
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